Welcome to Little Bit Longer, an old-age warriors RPG based on true life. We aren't any warriors RPG, and we pride ourselves in our uniqueness. Every Clan has a gertain genetic make-up, and it's your choice if you'd like to follow, or create havoc for your character. Started almost a year ago, LBL has been revived, and hopes to continue to inspire the warrior cat in you.
11.28.09 just restarted lbl, and hope for it to be a success. put a new skin in, and we got a member <3. still doing some touch ups and haven't advertised yet.
Near ThunderClan, a crisp wind is picking up, creating havoc among the animals. It's hard hunting, seeing as the winter is approaching faster than most cats had wanted. ShadowClan, however, is surviving off of the salmon that creep up the river, resulting in many border skirmishes with RiverClan.
Little Bit Longer belongs to Gray, the main administrators. All skins copyright to Gray. Posts copyrighted to respective owners. If you are interested in using any part of this site, please ask an administrator. Stealing codes and/or posts is prohibited and will be reported to Proboards officials.
Rules, Warrior code, and what is expected from members all gets placed here. Updates and Activity checks are also stored in the Conduct and Code board.
We have moved the Clan Statistics to a separate board, where leaders may post updates for their clans IN THEIR OWN CLAN THREADS. Eventually, there will be one board per Clan for updates.
Want to know the secret to reach easily posting 1,000 word posts in under a month? Questions on naming your cat? Confused at how to create your Biography? It's all here, and guides are being added all the time.
If you have a suggestion for a guide, run if by gray or stellar via pm.
If you are looking for an apprentice or mate, you may post in the appropriate thread here. Usually the leaders will assign mentor/apprentice assignments, but you may choose if you wish.
Everything you will ever know about your character will be here. We care a lot about what you put into this bio, because without it you have no where to go. Understand that when creating your biographies, you are creating your main character or sub characters, who bring life to your RP. the more you know about them, the easier it is to post. Wait for the bio to be moved to the Accepted board before ropleplaying.
In the middle of a beautiful town lies a dark, dreary forest, full of creatures from the night and other strange inhabitance. There is almost no light in this dismal place, for the branches are so thick that not even a ray can break through. The only successful hunting here would be mild rats and mice. Because it is so dark, you cannot tell the difference between night and day when you enter this forest.
The crowfood place is about as bad as you can get with a territory. The smell of decaying flesh fills the air, and bones and folds of skin are littered around a huge steel dumpster. A few preserved cat bodies lay at the bottom of the dumpster, oblivious to anyone who passes by. The real reason for this territory is it is easy lunch for ShadowClanners. Usually there is some spare trash along the sides of the dumpster, though you must be careful because toxic waste which is poisonous to cats.
There isn't much to the ShadowClan camp, really. It's in the middle of an ugly bog, full of deadly fish and poisonous frogs. Only the toughest Clans will ever venture that far to greet ShadowClan, if at all. There is almost no light, and therefore no shadows. Just complete darkness. Because ShadowClanners adjust well to dark light, it does not bother them, and they dislike bright lights.
These are the houses of the Twolegs, known as White Nests to the ThunderClanners. A relatively small suburban area, most kittypets can be found here, as well as loners. Rogues rarely visit here, for they prefer the darkness of White Hart Woods, compared to the softness of Chelford, the name of the suburbia. There is also good hunting, rodents and squirrels plentiful. Watch out, though. Some Twolegs don't take cats kindly.
Along the edge of the White Nests lies a majestic road where cars and other vehicles zoom down. To Twolegs, you would call this a highway, but it makes much noise for the ThunderClanners. Since it is right next to a forest, it is the perfect place to train young apprentices. Hunting is also good here, and you can catch a few squirrels and voles if you try.
In the center of White Hart Woods lives ThunderClan, the strongest of the four Clans. Away from the darkness of ShadowClan, you could say that the ThunderClan camp is the eye of the storm. It is peaceful, with cut open rocks as dens and burrows as sleeping quarters. Badgers are quite common in this area, so most ThunderClanners need to be careful.
There is never a moment where it is not windy in WindClan. This seems to be the flattest, gustiest area. Not many know why, but it is common to see the stormy cats up here, hunting for rabbits and other fast creatures. his is also called Rabbit's Den because of all the dens that are scattered around. Because of WindClan's longer coats, its very easy for them to hunt here.
THis used to be an unclaimed territory for the WindClanners, but now it solely belongs to them. Most of the Clan cats chased out all remaining cats that had onced lived here, earning them fear from loners and kittypets. Now they use the old barn as a training and hunting ground, not displeased in the slightest that it belonged to Twolegs.
WindClan's territory is on the Plateau, but more towards the cliffs. Their dens are cut into the old crags that form canyon walls, so it is safer for them. This place is not as windy as other spots in the camp, but it gives the WindClanner's shelter. There isn't a lot of coverage, so their camp is probably the most vulnerable, since it is so hard to scent intruders.
Along the banks of RiverClan camp lies a beautiful river, deep enough to swim in. Iy solely belongs to the RiverClanners, but other cats come here from time to time to drink. Salmon is plentiful, and a few trout or Cobb sometimes swim through here. It's also the place where apprentices learn to swim. There are no trees around the river, but a small half bridge connects one side of the river to the other.
The Morgan Farm, or the River Farm to the cats, is a deserted little country house on the side of the Chell River. Much like Barley's Farm, it is abandoned and now taken over by the RiverClanners. There are mostly rats living in the walls of the farmhouse, so not a lot of RiverClanners come down here anyway.
One of the most beautiful camps, RiverClan's rests on the side of the Chell river. The ground is spongy and soft underneath their paws, which is perfect for sleeping. There aren't really any dens, but small areas where each rank sleeps, the leader, of course, having the best spot. Apprentices train by the river, and hunting is usually done up south.
Also known as Fourtrees, Druid's Hollow is the only place in the whole country where the Clans can actually get together and discuss things. It is forbidden to fight here, as the Clans only meet once a full moon.
Named after a famous Rogue, this charcoal forest has now become The main home to many rogues and loners. Though rogues and loners are also slightly permitted in the Clan territories, the ones that are not as brave hide here, in the once elegant forest that burnt down many years ago. There has not been enough rain to bring life back, so the non-Clan cats find it a perfect home.
This is the OOC board. Anything you want to do is here. Games, polls, and spam games can all be held here. Please follow the conduct and watch out for one another.
Make your own shops or show off your graphics here. All good things come with a price, however, and the owner of the shops might change you some Paw-Prints.
This is not a member contest, but site wide contests like Character of the Month, Member of the Month, and Thread of the Month. Please don't post anything here without admin approval.
Total Topics: 78 - Total Posts: 252 Last Updated Topic: &&. Silver Warriors by Admin of SW (Nov 29, 2009, 10:52pm) View the 10 most recent posts of this forum.